---
title: "Exploring and Making Sounds"
description: "Experiment with sounds from voices, objects and instruments. Change loudness, pitch or the pace of repeated sounds. Choose and combine sounds to match a mood, story or picture."
canonical: https://lightmysky.com/learn/arts-and-music/exploring-and-making-sounds-mt_HkEHXVCzRe
source: https://lightmysky.com/learn/arts-and-music/exploring-and-making-sounds-mt_HkEHXVCzRe.md
retrieved: 2026-11-12
---

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# Exploring and Making Sounds

Experiment with sounds from voices, objects and instruments. Change loudness, pitch or the pace of repeated sounds. Choose and combine sounds to match a mood, story or picture.

Subject: Arts & Music · Area: Music · Ages 5 to 7
Page: https://lightmysky.com/learn/arts-and-music/exploring-and-making-sounds-mt_HkEHXVCzRe

## Ready when they can

- Change a sound deliberately and describe how, such as tapping the same drum more gently to make it quieter.
- Choose sounds to match a mood or story moment (e.g. slow low notes for a giant's footsteps)
- Combine two or more sounds and say what they were trying to make (e.g. shakers and tapping for rain)

## Lesson: Exploring and Making Sounds

Make sounds with your voice, a drum or a shaker. Ask a grown-up to help you choose safe objects. Do not hit glass or sharp objects. Use gentle sounds and keep sound-makers away from ears. Change one thing, then listen.

**Example.** Mia taps the same drum in the same spot. A gentle tap makes a quiet sound. A slightly firmer tap makes a louder sound. She keeps both taps gentle. This changes loudness: how loud or quiet a sound seems.

*(drawing: Follow this plan to compare the taps. Keep both sounds gentle.)*

Pitch means how high or low a sound seems. Sing a low note, then a higher one, using a gentle voice. Louder does not mean higher. Pace means how quickly repeated sounds follow each other. Shorter gaps make the pace faster. Repeating the same low note faster does not make its pitch higher.

Slow, low notes can suggest a giant's heavy steps. Quick, high sounds can suggest a mouse running. Soft, slow sounds can fit a sleepy cat. These are story choices, not rules about real animals.

*(drawing: Use this plan when you make sounds for a story.)*

Mix sounds to build a story. A soft shaker and gentle finger taps can suggest rain. For a storm, use soft finger taps for rain and louder drum taps for thunder. Keep both gentle. Play both together to show rain and thunder together. Tell a listener what each sound stands for. If they cannot guess, explain what you were trying to make.

**Recap.** Change sounds on purpose, then pick and mix them to tell a story.

*Original music lesson, questions and flashcards written for this dataset.*

## Practice

8 questions on this page, each with its working shown.

## Opens up

- [Composing Music](https://lightmysky.com/learn/arts-and-music/composing-music-mt_QzScsMn9fX)
