Describing Rules & Patterns · seed 1 · A4, ink-friendly. The answer key prints on its own page for grown-ups.
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Turning a Pattern into a Rule

Learning to Learn · Learning to Learn · ages 8-9
Name ______________________   Date ____________
  1. The shown entries are 2, 4, 6, 8. Which rule matches every jump between neighbouring entries?

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    • Add 4 at each shown jump
    • Add 2 at each shown jump
    • Double at each shown jump
  2. One matching example proves that a suggested rule works for every possible case.

    Circle one:   True   False

  3. Ravi reads 9, 8, 7, 6 from left to right. Which rule matches every move in that direction?

    • Subtract 1 at each move
    • Add 1 at each move
    • Keep the starting number each time
  4. Sofia's sounds are clap, tap, tap, clap, tap, tap. Which instruction gives the whole repeating part in order?

    • Repeat clap, tap, tap in that order
    • Repeat tap, clap, clap in that order
    • Repeat clap, tap, clap in that order
    • Repeat any three sounds in any order
  5. Asha checks three classroom pencils. All are blue. She suggests 'all classroom pencils are blue'. Which check examines a new case covered by that claim?

    • Check the same three classroom pencils again
    • Check a blue pen from another classroom
    • Check a classroom pencil not yet examined
    • Check the classroom wall beside the pencils
  6. Which reason explains why adding 0 leaves every counting number unchanged?

    • Adding 0 adds nothing, so the starting amount stays the same
    • Three matching sums prove all unchecked sums must also match
    • A familiar rule needs no reason beyond remembering its words
  7. A closed box contains exactly four tokens. Maya checks all four, and every one is red. This is enough to show that every token currently in that box is red.

    Circle one:   True   False

  8. Nia checks 'add 2 at every jump' against 2, 4, 7, 9. How many neighbouring jumps do not fit?

    Answer: ______________

  9. Jayden suggests 'always add 3' for 2, 5, 8, 11, 14. The next entry in that list is confirmed as 18. What should he do?

    • Keep the rule because earlier jumps matched
    • Recheck the rule against the confirmed list
    • Swap the confirmed entry for an untested 17
  10. Start at 4. The first jump adds 1, and each later jump is 1 larger. This gives 4, 5, 7, 10. What number does the stated rule predict next?

    Answer: ______________

LightMySky · lightmysky.comW1-mt_hbe_kdE_7C-s1

Answer key

For grown-ups. Fold this page away before handing over the rest.

Turning a Pattern into a Rule W1-mt_hbe_kdE_7C-s1

  1. Add 2 at each shown jump · All three shown jumps add 2. This describes the entries shown without claiming what every later entry must be.
  2. False · One matching example checks one case. It does not give a reason covering every other possible case.
  3. Subtract 1 at each move · Each number is 1 less than the number before it. Subtracting 1 matches the stated direction.
  4. Repeat clap, tap, tap in that order · The matching parts are clap, tap, tap. Repeating that whole part keeps the order shown.
  5. Check a classroom pencil not yet examined · An unchecked classroom pencil is a new case in the group named by the claim. A pen or wall is outside that group.
  6. Adding 0 adds nothing, so the starting amount stays the same · Adding nothing leaves the starting amount unchanged. This reason applies to any counting number.
  7. True · The claim covers only the four tokens currently in the box. Maya checked every member of that complete group.
  8. 1 · The jumps add 2, 3 and 2. Only the jump from 4 to 7 does not fit, so there is one mismatch.
  9. Recheck the rule against the confirmed list · The rule predicts 17, but the confirmed entry is 18. This mismatch disproves 'always add 3' for that list.
  10. 14 · The jumps are 1, 2 and 3. The next jump adds 4, so 10 + 4 = 14.
Worksheet · LightMySky