---
title: "Resolving Vectors into Components"
description: "Splitting one vector into two perpendicular parts with sine and cosine, then adding several vectors by adding their components. Scale drawing gives way to a method that stays exact however many forces"
canonical: https://lightmysky.com/learn/science/resolving-vectors-into-components-mt_tc698unGJG
source: https://lightmysky.com/learn/science/resolving-vectors-into-components-mt_tc698unGJG.md
retrieved: 2026-09-12
---

> **Agent view.** This is the Markdown twin of the page, for tools and assistants.
> When to use this site, and the call that answers each job: https://lightmysky.com/agent-instructions.md
> API description (OpenAPI 3.1): https://lightmysky.com/openapi.json · Authentication: https://lightmysky.com/auth.md
> Pricing: https://lightmysky.com/pricing.md · Catalog: https://lightmysky.com/llms.txt · Full catalog: https://lightmysky.com/llms-full.txt
> Every machine-readable file on this domain: https://lightmysky.com/.well-known/ai-catalog.json
> Ask for Markdown with `Accept: text/markdown`, a `.md` address, or `?mode=agent`.

# Resolving Vectors into Components

Splitting one vector into two perpendicular parts with sine and cosine, then adding several vectors by adding their components. Scale drawing gives way to a method that stays exact however many forces act.

Subject: Science · Area: Forces & Motion · Ages 16 to 17
Page: https://lightmysky.com/learn/science/resolving-vectors-into-components-mt_tc698unGJG

## Ready when they can

- Resolves a force or a velocity into components along any chosen pair of perpendicular axes
- Adds three or more coplanar vectors by components and states the resultant as a size and an angle
- Picks the axes that make a problem shortest and says why that choice is free

## Lesson: Resolving vectors into parts

A kicked ball flies sideways and upward from a single push. Resolving splits that one vector into perpendicular parts, usually horizontal and vertical, where each part acts alone along its axis. From size A and angle from the x axis, the x part is A times cos and the y part is A times sin, since cosine sits beside the angle. A velocity of 20 metres per second at 30 degrees gives 20 times 0.5, which is 10 upward, and about 17.3 sideways.

Adding vectors by components is bookkeeping: add all x parts for the total x, add all y parts for the total y, then size and angle come from Pythagoras and tan. Three pulls on a ring with x parts 4, 2 and 2 add to 8, and y parts 1, 2 and 3 add to 6, so the resultant is 10 at about 37 degrees above east.

**Example.** Pick the axes that kill the most terms: align one axis with the motion or the slope to shorten the maths. On a slope of angle theta, weight splits into m g sin theta down the slope and m g cos theta into it. Tilt swaps which trig sits where, so always sketch the triangle before you write. The axes are your measuring choice: turning them changes the numbers but not the motion itself.

**Tip.** You may point the axes anywhere: the physics is unchanged, only the arithmetic gets easier or harder. If your angle is measured from the y axis instead, sine and cosine swap sides.

**Recap.** Split each vector with cos beside the angle, add part by part, and choose axes that kill terms.

## Practice

8 questions on this page, each with its working shown.

## Needs first

- [Vectors, Scalars and Free-Body Diagrams](https://lightmysky.com/learn/science/vectors-scalars-and-free-body-diagrams-mt_erzORFj2-1)
- [Trigonometry basics](https://lightmysky.com/learn/mathematics/trigonometry-basics-mt_KB_Czd7RQH)

## Opens up

- [Projectile Motion as Two Independent Motions](https://lightmysky.com/learn/science/projectile-motion-as-two-independent-motions-mt_OBgL97RFbb)
- [Newton's Second Law on a Slope](https://lightmysky.com/learn/science/newtons-second-law-on-a-slope-mt_OR_sKFelnP)
- [Velocity and Acceleration as Derivatives](https://lightmysky.com/learn/science/velocity-and-acceleration-as-derivatives-mt_RdhbiJ6CTk)
