---
title: "Simple Design Problems"
description: "Define a simple design problem reflecting a need or want that includes specified criteria for success and constraints on materials, time, or cost"
canonical: https://lightmysky.com/learn/science/simple-design-problems-mt_Z5-fSCOBep
source: https://lightmysky.com/learn/science/simple-design-problems-mt_Z5-fSCOBep.md
retrieved: 2026-10-19
---

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# Simple Design Problems

Define a simple design problem reflecting a need or want that includes specified criteria for success and constraints on materials, time, or cost

Subject: Science · Area: Scientific Inquiry · Ages 8 to 11
Page: https://lightmysky.com/learn/science/simple-design-problems-mt_Z5-fSCOBep

## Ready when they can

- Define a design problem by describing the need or want it addresses
- Specify at least two criteria for a successful solution, such as holding a stated load and staying upright for a stated time
- Identify constraints such as available materials, time limits, or cost

## Lesson: Naming a design problem

You have compared designs using goals and test results. Before starting a new design, state the need or want it should meet. A complete plan names that need, gives at least two success rules called criteria, and lists limits called constraints.

**Example.** Mia needs a model bridge to carry toy cargo across a gap. Her criteria are to hold 6 blocks without bending and stay upright for 20 seconds. Her constraints are 12 straws, one roll of tape and 10 minutes. This is a classroom model, not a bridge for people.

Criteria say what a design must do. Make them clear enough to check. 'Stand without help' is testable without a number. 'Looks nice' needs a clearer judging rule. To compare number targets, count up from the smaller one. From 1 to 6 is five steps, so a target of 6 is 5 more.

*(drawing: These six blocks are the test load. The picture does not show whether the model bridge can hold them.)*

Constraints limit what you can use or do, such as materials, time or cost. Here, rules about the design's job are criteria, and building limits are constraints. A $4 cost cap is a constraint here, even though you can check it with a number. A number alone does not tell you the kind of rule.

Turn vague rules into checks. Instead of 'strong enough', say what load it must hold. Test every criterion. A holder that keeps 2 pens inside but falls over does not meet a rule to stand alone. Check the constraints too.

If a plan breaks an agreed limit, revise it and check again. You can ask whether the limit may change, but do not change an agreed rule by yourself. A plan using 9 cards does not fit a limit of 7 cards.

**Recap.** A design problem names the need, gives at least two criteria for success, and lists the constraints on materials, time, or cost.

## Practice

12 questions on this page, each with its working shown.

## Needs first

- [Comparing Design Solutions](https://lightmysky.com/learn/science/comparing-design-solutions-mt_nNYo5A-7Bl)

## Opens up

- [Comparing Possible Solutions](https://lightmysky.com/learn/science/comparing-possible-solutions-mt_HveO1bOXpJ)
