Spending Inside Games and Apps · seed 1 · A4, ink-friendly. The answer key prints on its own page for grown-ups.

What games want your money to do

Life Skills · Money & Finance · ages 12-13
Name ______________________   Date ____________
  1. A pack costs $4.00 and gives 400 coins. What does one coin cost in cents?

    Answer: ______________

  2. Which three moves do games use to push you toward spending?

    • Timers, streaks, and coins that hide the real price
    • Loud music, bright skies, and funny names
    • Long tutorials, maps, and high scores
  3. What is a random-reward pack actually selling you?

    • A guaranteed rare item
    • A refund you can claim later
    • A chance at an item, set by the odds
  4. You bought a skin, used it, and now regret it. Can you always get your money back?

    • Yes, regret always earns a refund
    • No, refunds are rare once items are used
    • Yes, if you ask loudly enough
  5. 400 Robux cost $4.99, about $0.0125 each. A skin costs 100 Robux. About how many dollars is the skin really?

    Answer: ______________

  6. A game coin that hides the real price helps you think clearly about spending.

    Circle one:   True   False

  7. Two players face the same $9.99 pack. Lia waits a day and checks the per-item price. Jon buys mid-game in seconds. Whose choice is sounder?

    • Jon, because fast choices win games
    • Lia, because distance plus real prices beats rush
    • Both, because the pack is the same
  8. A loot pack promises a rare pet with odds of 1 in 100. Amir buys one pack and says he will probably get the pet. What is wrong?

    • Nothing, one pack is plenty
    • The odds mean about 99 buyers in 100 get no pet
    • The pet costs too many coins
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Answer key

For grown-ups. Fold this page away before handing over the rest.

What games want your money to do W1-mt_DCmLETXmjd-s1

  1. 1 · Divide the price by the coins: 400 cents divided by 400 is 1 cent.
  2. Timers, streaks, and coins that hide the real price · Timers rush you, streaks chain you, and odd coins blur the price.
  3. A chance at an item, set by the odds · You buy a chance, and the odds decide how rarely the prize appears.
  4. No, refunds are rare once items are used · Stores refuse most regret refunds after items are opened or used.
  5. 1.25 · Multiply the coins by the price each: 100 times 0.0125 is 1.25.
  6. False · Blurred prices push fast taps, so convert back to real money first.
  7. Lia, because distance plus real prices beats rush · Waiting plus converting to real money turns a nudge back into a decision.
  8. The odds mean about 99 buyers in 100 get no pet · Odds of 1 in 100 mean losing is the likely outcome for one pack.
Worksheet · LightMySky