Which plan puts the lesson's rock, paper, scissors jobs in a useful order?
Before writing a large program, which step helps you plan its functions?
You can test decide_winner with chosen picks and expected results before building the keyboard-input function.
Circle one: True False
What argument does announce_result(result) need in the lesson's design?
In the lesson's design, get_choice() reads a valid keyboard pick. What does it return?
Which function should apply the rule that rock beats scissors in the lesson's design?
In a classroom grid simulation, a robot's decision function uses the next square's description to choose move or wait. Which arguments and result fit?
A quiz function collects a response, checks it and displays a message. You want to test answer checking without keyboard input or screen output. Which change fits?