Designing for the People Who Use It · seed 1 · A4, ink-friendly. The answer key prints on its own page for grown-ups.

Design for real bodies

Design & Technology · Designing & Making · ages 14-16
Name ______________________   Date ____________
  1. Which measurements decide handles and chairs?

    • Shoe color and hair length
    • Name length and age
    • Grip width and seat height
  2. Why does an average-sized product fail most people?

    • Averages are illegal
    • Most bodies sit on either side of average
    • Nobody has a body
  3. A kettle signals only with a beep. Who is left out?

    • Users who like tea
    • Users who cannot hear it
    • Users with large kitchens
  4. A glove comes in one average size and fits few. What is the fix?

    • Rename the glove
    • Size a range from measured hand data
    • Sell it cheaper
  5. How should the kettle signal instead?

    • A louder beep only
    • No signal at all
    • Vibration plus raised symbol plus visual signal
  6. Users say a tool is fine, yet all of them struggle. What should the designer do?

    • Trust the answers and ship it
    • Ask the same question again
    • Watch real use to find hidden habits
  7. Watching users teaches nothing beyond asking them.

    Circle one:   True   False

  8. Redesign a ticket machine for a user with weak hands and poor sight. What fits the lesson?

    • Big textured buttons with sound, light and vibration
    • Smaller flat buttons with a tiny beep
    • A taller screen with paler text
LightMySky · lightmysky.comW1-mt_QPznzhuBNI-s1

Answer key

For grown-ups. Fold this page away before handing over the rest.

Design for real bodies W1-mt_QPznzhuBNI-s1

  1. Grip width and seat height · Grip width shapes handles and seat height shapes chairs.
  2. Most bodies sit on either side of average · An average nobody fits almost nobody on either side.
  3. Users who cannot hear it · A sound-only signal leaves out everyone who cannot hear it.
  4. Size a range from measured hand data · Real measured data replaces the imaginary middle.
  5. Vibration plus raised symbol plus visual signal · Many channels together leave nobody dependent on one sense.
  6. Watch real use to find hidden habits · Watching reveals workarounds that answers hide.
  7. False · Watching shows habits and workarounds that answers hide.
  8. Big textured buttons with sound, light and vibration · Big touchable buttons with many channels work one-handed and without sight.
Worksheet · LightMySky