Testing Push & Pull Designs · seed 1 · A4, ink-friendly. The answer key prints on its own page for grown-ups.

Testing Your Push and Pull Design

Science · Forces & Motion · ages 5-6
Name ______________________   Date ____________
  1. This chart shows your ramp test. How many times did the ball miss the cup?

    Hit3Miss2

    Answer: ______________

  2. What do you do first when you test a ramp?

    • Change the ramp right away
    • Try it and watch what happens
    • Build a brand new ramp
  3. If your ball misses the cup every time, your design worked well.

    Circle one:   True   False

  4. A ramp sends the ball past the cup every time. What change would help most?

    • Make the ramp shorter or lower
    • Test it the exact same way again
    • Paint the ramp a new color
  5. Zoe tested her launcher 4 times. It worked only 1 time. What should Zoe do next?

    • Say the design is done
    • Look at the data and change something
    • Stop testing and put it away
  6. Ramp A hit the cup 4 out of 5 times. Ramp B hit the cup 2 out of 5 times. Which ramp worked better?

    >
    • Ramp A
    • Ramp B
    • They worked the same
  7. Your ball kept going too far left. You moved the ramp to point more right. You tested again. It hit the cup 4 out of 5 times. Did the change help?

    Hit4Miss1
    • No, the change made it worse
    • The change did not matter
    • Yes, the change made it work better
  8. Sam tested his ramp one time. The ball went in. He said, 'My design always works.' What is wrong with what he said?

    • Nothing, one test tells you enough
    • He should test more times before deciding
    • He should paint the ramp
LightMySky · lightmysky.comW1-mt_RlILL2sccX-s1

Answer key

For grown-ups. Fold this page away before handing over the rest.

Testing Your Push and Pull Design W1-mt_RlILL2sccX-s1

  1. 2 · The chart shows 2 misses. Count the miss bar to check.
  2. Try it and watch what happens · Testing means trying your design first, so you can see what really happens.
  3. False · Missing every time means the design still needs changes.
  4. Make the ramp shorter or lower · A shorter or lower ramp can make the ball go a shorter distance.
  5. Look at the data and change something · The data shows it mostly did not work, so Zoe should change her design.
  6. Ramp A · Ramp A hit the cup more times, so its data shows it worked better.
  7. Yes, the change made it work better · More hits after the change means the change made the design better.
  8. He should test more times before deciding · One test is not enough. Testing many times gives better data.
Worksheet · LightMySky