AI in Computer Games · seed 1 · A4, ink-friendly. The answer key prints on its own page for grown-ups.

How game characters 'decide' what to do

Computing · Artificial Intelligence · ages 7-9
Name ______________________   Date ____________
  1. An opponent is controlled by the game's AI, not another player. What chooses its actions?

    • A person secretly moving it during the game
    • Software written by people for the game
    • The character's own human feelings and wishes
  2. A monster has a written rule: chase when the player is in sight; otherwise, patrol. It does not learn from examples. What controls its actions?

    • Fixed written rules
    • Learning from examples
    • Another player's commands
  3. A chess program can compare possible moves without learning from its opponent during that game.

    Circle one:   True   False

  4. Mia sees a guard switch from patrol to chase. Which explanation shows why this change alone does not prove learning?

    • One fixed rule selects actions for different situations
    • The guard learns a new chase rule whenever Mia appears
    • The guard studies Mia's past moves and changes its rule
  5. A racing game follows the rule 'after four wins, choose a harder track.' What does this rule adjust?

    • The colors painted on the player's racing car
    • The names displayed beside the other racing cars
    • The difficulty of the player's next race
  6. Every learning game AI must learn from the current player during every game.

    Circle one:   True   False

  7. Sam sees new puzzle layouts and says, 'The game must be learning during play.' Which reply is supported?

    • Each new layout proves the game learned from Sam's moves
    • Different layouts prove that an AI tool designed the puzzles
    • Rules and chance could make new layouts without learning
  8. An AI predicts Ravi will turn left because he often did before. Does it know his next turn for certain?

    • Yes, his past turns guarantee every future turn
    • No, Ravi could choose a different turn
    • Yes, a computer can see all future player choices
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Answer key

For grown-ups. Fold this page away before handing over the rest.

How game characters 'decide' what to do W1-mt_fT4G0QloX5-s1

  1. Software written by people for the game · The game's AI software chooses actions for this computer opponent.
  2. Fixed written rules · The written rule tells the monster what to do in each situation.
  3. True · Comparing possible moves and learning from examples are different processes.
  4. One fixed rule selects actions for different situations · A fixed rule can select patrol or chase as the situation changes. The action change does not establish learning.
  5. The difficulty of the player's next race · A harder track raises the challenge. A fixed rule can make this adjustment after four wins.
  6. False · Some systems learn from examples before play starts.
  7. Rules and chance could make new layouts without learning · Rules and chance can generate new layouts. Seeing different layouts does not establish AI use or learning during play.
  8. No, Ravi could choose a different turn · Past choices provide clues, but Ravi can choose differently.
Worksheet · LightMySky