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Inferring characters' feelings and motives

Draw inferences from independently-read texts, such as inferring characters' feelings, thoughts and motives from their actions, and justifying inferences with evidence from the text

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  • Infer a character's feelings or motives from their actions and dialogue (e.g. 'She slammed the door — how is she feeling?')
  • Justify an inference by quoting or pointing to specific evidence in the text
  • Distinguish between what is explicitly stated and what must be inferred from clues in the text

1 · Lis

To infer a feeling, read what a character says and does in context. Choose the feeling that best fits the details together. A clue can support a likely feeling without proving it. People can also have mixed feelings.

Try it together

Mia slams her bedroom door and drops her backpack without speaking. Anger or upset would fit these actions. To explain the inference, name the actions and say how they fit the feeling. Other causes are possible, so say 'probably' or 'may'.

Slams the doorDrops backpackMay feel upset
Read the detailsCompare possible feelingsExplain the best fit
Explain how the details support your answer.

A motive is a reason for acting. Ask what the character may want and which details support that reason. Helping can show kindness. A reward can suggest another motive. Both motives may exist, but one may have stronger support in this passage.

Try it together

Sam shares his last cookie with a new student sitting alone. Giving away food may show that he wants the student to feel welcome. The action supports that motive, but the story does not tell us every reason he has.

Shares last cookieNew student sits aloneMay want to welcome them

Read earlier and later details together. Feelings can change, but a later action does not erase an earlier clue. Ask what changed in the situation and how the character responds. Use a likely feeling to predict an action, while allowing that the character may do something else.

Earlier detailsSituation changesLater response

Rui said, 'See you later.' Does that show he is very excited? No. We need to know how he said it or what else he did. Say 'I cannot tell yet' when the clue does not help. Eating a snack or putting on shoes alone may tell us little about a feeling.

Rui: See you laterHow does he feel?Cannot tell yet

The story says, 'Dara felt proud.' Her feeling is stated: you can read its name. Now read, 'Dara showed everyone the badge she had earned.' Proud may fit, but the story never names it. You work it out from her action. That is an inferred feeling. She could show the badge for another reason too.

Felt proud: statedShows her earned badgeProud may fit: inferred

Eli says, 'I can't wait to try the new soup.' Then he takes one tiny spoonful and pushes the bowl away. His words sound keen, but his actions may show he does not like the soup. Think about both. Perhaps it is too hot. We need more clues before we are sure.

Keen to try soupTakes a tiny spoonfulPushes the bowl awayThink about both clues

Mae tells her teammate, 'Good luck,' before the race. Later she tells her dad, 'I wish I had been picked too.' She may want to support her friend and feel left out. Her later words help us understand the earlier ones. People may hide a feeling. A quiet voice is not always more honest than a loud one.

Wishes teammate good luckWishes she was picked tooMay support and feel hurt

You think Otis is worried about his pet fish. He checks the tank again and asks, 'Will it get better?' Those words fit worry about the fish. The blue tank lid does not show worry here. Pick the clue that helps explain your idea. More clues help only when they fit. Actions and what happens around them can both help.

Checks the fish againWill it get better?May be worried about fish

Feelings and motives are often hidden in what characters do and say, so find the clue and use it as your evidence.

Original lesson, questions and flashcards by the dataset authors.

Four original readings about characters' feelings and motives, written for this learning dataset.

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Inferring characters' feelings and motives · English, ages 7 to 10 · LightMySky