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3-D shapes (age 11+)

Use the properties of faces, surfaces, edges, and vertices of 3-D shapes (cubes, cuboids, prisms, cylinders, pyramids, cones, and spheres) to solve problems, including visualising cross-sections

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Ce que l'enfant saura faire ensuite

  • Count and describe the faces, edges, and vertices of a triangular prism and a square-based pyramid
  • Describe the 2-D cross-section produced by slicing a cylinder horizontally or a cone vertically
  • Use properties of 3-D shapes to determine whether a given net will fold into a specified solid

1 · Lis

You have already matched the flat pieces in a net to a solid, like six squares making a cube. Now you will count those parts for solids like a triangular prism or a square-based pyramid. A face is a flat surface, an edge is where two faces meet, and a vertex is a point where edges meet. A triangular prism has 5 faces, 9 edges, and 6 vertices. A cone cut straight down through its tip makes a triangle.

Slice a cylinder straight across, like cutting a tin of beans in half. The flat surface you reveal is a circle, the same shape as the cylinder's base.
Try it together

A square-based pyramid has one square face on the bottom and four triangle faces that meet at a point on top. That makes 5 faces. It has 8 edges: 4 around the square base and 4 running up to the top point. It has 5 vertices: the 4 corners of the square, plus the point at the top.

To check if a net folds into a solid, match every flat shape in the net to a face on that solid. A cube's net needs exactly 6 squares. A triangular prism's net needs 2 triangles and 3 rectangles, so a net with only 1 triangle is missing a face.

The angle of a cut changes the cross-section. Slice a cylinder straight across and you get a circle. Slice it at an angle instead, and the circle stretches into an oval.

Faces, edges, and vertices describe a solid, and the way you slice or unfold it can reveal a completely different 2-D shape.

Includes readings credited to the academy collection. Rewritten readings were written for this dataset.

À lire aussi

3D figures FAQ

3D shapes are described by faces (flat or curved surfaces), edges (lines where faces meet) and vertices (corner points). A triangular prism has 5 faces, 9 edges and 6 vertices. A square-based pyramid also has 5 faces but only 8 edges and 5 vertices, so counting sorts them out. Counting needs a system: faces first, then edges around each face, then vertices. Curved shapes break the pattern (a cylinder has no vertices), which is itself a useful test. If two shapes share the same counts, look at face shapes to split them.

Solid geometry FAQ

Solid geometry studies cubes, prisms, pyramids, cylinders, cones and spheres. Prisms have two matching polygonal ends joined by rectangles; pyramids have one polygonal base with triangles meeting at an apex. Cylinders and cones swap polygons for circles. Cross-sections reveal insides: slicing a cylinder horizontally gives a circle, while slicing a cone vertically through its tip gives a triangle. Nets unfold the surfaces flat: two triangles plus three rectangles folds into a triangular prism.

Naming solids and checking nets

A prism's matching ends give it its name: triangular for triangle ends, rectangular for rectangle ends. A pyramid takes its name from its base. A square-based pyramid has one square and four triangular faces joining at a single tip. For a right triangular prism, a net must contain two triangles plus three rectangles. Count the faces, then fold a paper net and tape the joins. Faces that overlap or leave holes show that the net does not fit.

Key ideas: Surface area of other solids

Surface area adds every face, and slant faces of pyramids need their triangle areas. A square-based pyramid with base 4 by 4 and four triangles of area 6 has surface 16 + 24 = 40. Prisms add two ends plus the rectangular band around the middle. Building from nets makes area concrete: cut, fold, then add the flat pieces. If the computed faces do not match the solid's faces, the net is wrong before any area work starts.

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3-D shapes (age 11+) · Mathematics, ages 11 to 13 · LightMySky