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Modelling with Sketches

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem

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What a learner can do afterwards

  • Create a sketch, drawing, or physical model of a design solution
  • Explain how the shape or structure of the design helps solve the problem
  • Relate the model to the real-world problem it addresses

1 · Read

You have asked questions about the world. When you want to make something, ask what it needs to do. A sketch is a drawing of your idea. Show the parts and where they go. A physical model is something you build to show or test the idea.

Try it together

Mia wants her toy car to roll smoothly. She draws round wheels and shows where they go. A circle has no corners. A round wheel can roll along a flat surface without the corner bumps of a square wheel.

This roof outline is a triangle, a shape with three straight sides. Its two upper sides slope down, giving rain a path off the roof.

A dome umbrella curves over a person and guides rain down its sides. A ramp has one end higher than the other. A toy car can roll down the slope. A sheet lying flat has no downhill slope.

Explain how each part helps with the job. A sketch shows your plan, but it cannot prove the finished thing will work. Build a model and test it. If the test shows a problem, change a part and test again.

Show your idea in a sketch or model. Explain how its parts help with the job. Test a model to find out how it works.

2 · Watch

Take it off screen

Print a worksheetA4 with an answer key page for grown-ups. No screen, no internet.

Where it sits

Where this leads

Jobs that lean on this skill. Follow one to see everything it is built on.

Then practise

8 questions wait behind this lesson, each with its answer explained. Every answer feeds the sky: stars light as they are learned, and dim when it is time to come back.

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Modelling with Sketches · Science, ages 5 to 8 · LightMySky