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Graphic Designer
You plan a design to solve a problem, line up shapes neatly, and build it on a computer. Maths, art, and computing all meet in the work you make.
The 24 headline skills a graphic designer is built on. Tap a + node to open the 138 building blocks underneath, or tap any star to see how it connects.
What it leans on most
Designing ProductsDesigning something that works for the person using it is the core of the job.Design & TechnologyDesign Briefs and Better ProductsA clear brief tells you what the design needs to do before you start.Design & Technology2-D shapes (age 6+)Lining up flat shapes cleanly makes a poster or logo look right.MathematicsDeveloping Art TechniquesGrowing your art skills helps every design look sharper.Arts & MusicCreating Digital ContentMaking digital content is how a designer turns ideas into real work.ComputingScale and similar shapes (age 11+)You resize a logo big or small and keep its shape the same.Mathematics
The subjects behind it
Designing & MakingDesign & Technology
You start from a brief and design something that does its job well.
GeometryMathematics
Neat shapes and spacing are what make a layout look good.
Visual ArtArts & Music
Colour and technique give your designs their feel.
Computing FundamentalsComputing
You build your designs using digital tools.
Ratio & ProportionMathematics
You scale logos and layouts up and down so they still look right.