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Hands-On Problem Solving

Select and use familiar tools (concrete objects, fingers, ten frames) to help solve a mathematical problem

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What a learner can do afterwards

  • Choose cubes, counters, or fingers to help solve an addition or subtraction problem
  • Use a ten frame to organise objects for counting or comparing
  • Explain why a particular tool (e.g. cubes rather than fingers) was chosen for a given problem

The lesson

Sometimes a math problem is tricky. You can use a tool to help. Cubes, counters, fingers, and ten frames can help you think.

Tap each block and count out loud.
Cubes help you add. Here are 3 cubes and 2 more cubes.
Try it together

Mia has 4 stickers and gets 3 more. She lines up counters for each sticker. She counts them all: 7 stickers.

Tap each block and count out loud.
Tap to fill the grid, one at a time: 2 rows of 5.
A ten frame has two rows of five spots. It helps you count fast.
Good to know

Pick the tool that fits your problem. Cubes are good for moving parts around. A ten frame helps you see groups of ten.

Tools like cubes, fingers, and ten frames help you solve math problems.

Watch it

Where it sits

Where this leads

Jobs that lean on this skill. Follow one to see everything it is built on.

Then practise

8 questions wait behind this lesson, each with its answer explained. Every answer feeds the sky: stars light as they are learned, and dim when it is time to come back.

Hands-On Problem Solving · Mathematics, ages 5 to 6 · LightMySky