Careers · Technology & Data
Game Designer
Games are full of shapes, chance and code. The maths and computing you learn help you decide how a level looks and how a dice roll feels fair.
The 25 headline skills a game designer is built on. Tap a + node to open the 127 building blocks underneath, or tap any star to see how it connects.
What it leans on most
Creating Digital ContentYou make the art, sound and screens players see.ComputingCoordinates (age 12+)Every character and coin sits at an x and y spot on the map.MathematicsExperimental probabilityYou test how often a rare drop should appear so it feels right.MathematicsIterative Design and PrototypingGood games are played, tweaked, and played again many times.Design & TechnologyWriting Techniques for EffectYou pick words and moments that keep players excited to play on.English
The subjects behind it
Computing FundamentalsComputing
You code how the game reacts when you press a button.
GeometryMathematics
Where things sit on the screen is all about points and shapes.
ProbabilityMathematics
Random loot and dice rolls need chance to feel fair.
Designing & MakingDesign & Technology
You try an idea, test it, and make it better.
Writing CompositionEnglish
You write the story, quests, and words that pull players into the game.